Thursday, November 30, 2017

Kimi ga Kokoro ni Sumitsuita Drama Reveals Additional Cast



The official website for the live-action series adaptation of Kirin Tendō"s Kimi ga Kokoro ni Sumitsuita (You always inhabit my heart) manga revealed additional cast for the show on Tuesday. The additional cast includes:



(From left to right in image above):


  • Anna Ishibashi as Ayaka Iida, a girl who works in the same materials department of the lingerie company where Kyōko works.

  • Tsuyoshi Muro as Jirō Suzuki, the manga creator whose manga Yoshizaki edits, and who pays a visit to Kyōko"s company for research on his manga.

  • Asaka Seto as Maiko Hotta, Kyōko"s big-sisterly senior that recognizes Kyōko"s talents.

  • Sarina Suzuki as Izumi Yagi, a designer who speaks in her native harshly-worded Kansai dialect.

The previously announced cast includes:


Riho Yoshioka as Kyōko "Kyodoko" Ogawa, a woman who has low self esteem and is prone to impulsive behavior.

Kenta Kiritani as Kōjirō Yoshizaki, a manga editor and who always speaks frankly.


Osamu Mukai as Ren Hoshina, Kyōko"s senior from college, and the source of Kyōko"s trauma.



The series will premier on TBS in January, and it will air on Tuesdays 10:00 p.m. Ryōsuke Fukuda is directing the show, with scripts by Tomoko Yoshizawa and Kōji Tokuo.


The manga centers on Kyōko "Kyodoko" Ogawa, a woman with a low opinion of herself, still recovering from a bad relationship she had with a senior in college. She meets a manga editor named Yoshizaki at a company mixer and suddenly asks him out, but he refuses her. She resolves to change herself, but Kyōko"s old senior, Hoshina, re-enters her life.


The manga launched in Kodansha"s Kiss Plus magazine in February 2011, where it ran until August 2012. It then transferred to Shodensha"s Feel Young magazine in October 2012, with a relaunched title of Kimi ga Kokoro ni Sumitsuita S. Kodansha published three compiled book volumes for the original series from 2012 to 2013, and Shodensha reprinted the series in two volumes, both released on November 20. Shodensha published the fifth volume of the Kimi ga Kokoro ni Sumitsuita S series on February 8.


Source: Comic Natalie




OMEGA LABYRINTH Z is Coming to the West with BIG OPPAI!




What You Need to Know:



  • Any of you out there who love a nice dungeon crawling RPG experience can get excited for this one, as PQube has officially announced that Omega Labyrinth Z is coming to Europe and North America for PlayStation 4 and PlayStation Vita in Spring 2018!

  • Omega Labyrinth Z is the most tantalizing rogue-like RPG of 2018. Battle through challenging dungeons that feature ever-changing maps, monsters and loot, as you pursue your quest for the Holy Grail, a magical object that will let the girls one true desire come to fruition.

  • If you love oppai and dungeon crawling action, then Omega Labyrinth is sure to excite you when it drops next year! For features and screenshots, be sure to scroll down below.

Source: Official Press Release


Key Features




Tactical turn-based combat – Control the battlefield with expert positioning and use of skills!


Explore lengthy dungeons – Randomly generated dungeons brimming with loot is yours for the taking!


Item management made easy – The ‘Purse" system allows you to send items back to town if your inventory fills up in a dungeon.


A shopaholics dream – Purchase items with Omega Power, even the dungeons have shops!


Breasts bursting with power – Collect Omega power to grow your breasts! As your breasts grow, so does your characters power!


Reach maximum boobage – Grow to a Z-Cup in order to unleash the ultimate attack: Hyper Omega Slash! You deflate again after using it, so time it carefully!


Level up your characters stats and skills – Utilize the ‘Faint☆Awakening" system to improve characters by touching them until they scream with excitement!


Transform crystals into items with the power of breasts – The ‘Oppai Appraisal" system lets you reveal the true nature of loot!
Recover in the hot springs – Get your power back in the dungeon hot springs and get to know the ladies of Omega Labyrinth Z better!


Touch anywhere, anytime – No matter where you are, in dungeons, dialogue screens or menu screens, touch the characters for unique reactions!


Official Trailer


Omega Labyrinth Z - Announcement Trailer





honeys anime character

Holy moly the oppai in this game is NUTS!



honeys anime character

This game is definitely up your alley bee-kun haha.
























Top 10 Manga Twists List [Best Recommendations]



Adalisa Zarate































Final Thoughts





Adalisa Zarate






Author: Adalisa Zarate















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Wednesday, November 29, 2017

Love Live! Sunshine!! S2 – 08


Love Live! Sunshine!! S2 – 08




「HAKODATE」 (HAKODATE)
“HAKODATE”


God, I can’t get enough of this slightly darker and more serious tone that Sunshine has been adamantly been pushing on us.


General Impressions


With our Aqours girls safely awaiting their chance to perform on the big stage at the Akiba Dome, I was wondering what the show was going to do as it built up to that final moment. Luckily, we got an opportunity to fill that time with an unexpected appearance of our favorite rival group Saint Snow. Thinking back on it, it’s kind of crazy that we haven’t seen much of them this season. I guess it makes sense that they don’t really have much of a reason to appear since they’re competing in a totally different bracket because of their school’s location, but it would have been great if we could have seen a little more of their progression before getting such a heavy Saint Snow episode.


Minor gripes aside, I was really surprised to see the story show us that Saint Snow isn’t the invincible duo that they were painted as last season. As rivals to our girls, you’d assume that they’d be this incredible force that they’d have to eventually deal with when they reached the finals. But just like every other twist that the show’s thrown at us, you couldn’t have been more wrong if you thought that Saint Snow was going to make it to the end. Messing up their chance at making it to the finals with a misstep at the beginning of their performance, I remember feeling super down as I thought about how they lost it all with a simple mistake. But after taking some time to think things through, it’s moments like these that truly help someone grow into the best possible version of themselves. As with anything in life, nothing is guaranteed and while it’s great to see how someone handles success, I think it’s even more enthralling to see how someone handles failure. And if there’s something that this second season has demonstrated time after time, it’s that it can handle a failure story in the most entertaining way possible.


At this point in the post I would have loved to talk about the resolution that Ria would have come to, but it looks like we’ll have to wait until next week for the answer. Hopefully we’ll get to see something amazing like some kind of Aqours x Saint Snow performance or something!


See you guys next week!



Preview




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Ballroom e Youkoso – 21

「扉(ドア)」 (Door)
“Door”


I suppose it’s no revelation, but in many ways Chinatsu and Tatara are the worst possible pairing one could imagine in ballroom dance. That’s always been the elephant in the room during the second cour of Welcome to the Ballroom, with an explicit expectation that there was some underlying factor that would eventually make them an ideal pairing (frankly, after this much foundering anything less would be a letdown). The seeds of it have always been hinted at, certainly – I’ve written about them in prior posts – but damn, Ballroom is certainly taking its time in sprouting much from them.


Maybe, at last, we’re starting to see the worm turn here – though not before Tatara has been the victim of yet more highly dubious “help” from those he has no choice but to rely on for it. It’s a truism in sports that the most gifted competitors usually make bad coaches (the best baseball managers are frequently former second-string catchers), and the likes of Sengoku and Hyoudo are certainly doing their best to prove it in Ballroom e Youkoso. Hyoudo’s cavalier attitude can be pretty infuriating at times, and no matter how it works out, he did Tatara no favors by experimenting on his body – with zero explanation – literally in the middle of a competition. It may wind up helping (that would be the shounen thing to do) but I hate to see dumb behavior that like rewarded.


That said, that there are much deeper problems with this pairing is obvious at this point. This series can get pretty theoretical when it comes to dance, and this episode may have been the most striking example. The idea that the tall, elegant Kugimiya pair would excel in standard a while the more dynamic (by necessity) Tata-Natsu pair would have a better chance in Latin makes a lot of sense. As Hyoudo-kun notes, however, that kind of rivalry game really only matters when the skill sets of the two pairs are at a comparable level. As to Mako’s assertion that standard people are like dogs and Latin people are cat-like, well – I can sort of see where she’s going with that, but I certainly know some cats and dogs that would dent the metaphor.


In order to become an ideal (or even serviceable) pairing, I think Tatara-kun and Chinatsu need to figure out what sort of pairing they intend to me. It’s telling that not even the dance press (it exists, apparently) knows the name of Kugimiya’s partner (it’s Idogawa-san, for the record, and I don’t know if it’s been mentioned at all in the series). That works for him – whether it works for her has not been shown to be relevant yet. For Sengoku and Chizuru it’s quite different – they fight like, well- cats and dogs, but on the dance floor they mesh. Chizuru was a partner who had a clear idea of how she wanted to dance – and had no patience for a leader who had no clear path in mind.


It’s not difficult to see which model makes more sense for Chinatsu and Tatara – but getting there certainly isn’t easy. The metaphor the series uses for this is fitting – a young and brash Chinatsu towering over a smaller and meekly affable Tatara who has no idea how to “open the door” for her. A boy who can’t assert his own personality through his dance and a girl who can’t abide the thought of following someone else’s lead – again, it’s hard to imagine a worse partnership. Each of them has to effectively become something they’re not in order for this to succeed, which from the perspective of making them confront their respective weaknesses might make sense. But in practice, can that really work?


Maybe these two really can meet in the middle (empathy is the key) but we’ve never seen an example of a dance partnership that works that way apart from possibly Sengoku and Chizuru (and I’d argue that dynamic is quite different). I suppose it almost has to end up working out that way or we don’t really have a story, but Ballroom e Youkoso can certainly never be accused of making it look too easy…



Preview

Saudi Arabia Signs On for Most Extreme Elimination Challenge


Most Extreme Elimination Challenge, known originally in Japan as Takeshi"s Castle is show about schadenfreude. The competition show took what Japanese game shows are best known for in the West, pain and humiliation, and took it up to 11. Players ran and jumped through nigh impossible obstacle courses at the risk of falling into muddy water or getting covered in some unknown substance. While Japanese game shows may have cornered the market, this type of entertainment is anything but culture restricted. In fact, Saudi Arabia is ready to create its very own version.


The Saudi Arabian General Sports Authority"s chairman Turki Bin Abdulmohsen Al Alsheikh, Prince Faisal bin Bandar bin Sultan Al Saud, and Saudi Arabia"s ambassador to Japan Ahmed Bin Yunes Albarak visited TBS Holdings in Akasaka, Tokyo where they signed a contract on November 24 to reproduce the show for Saudi Arabian audiences.


The show is slated to debut at the end of next year on several Saudi television channels. The staff are sparing no expense and even recreating an Arab-style castle in Riyadh. The 50-obstacle course and castle will be built over the course of 10 months and take up approximately 300,000 square meters.


The Saudi Arabian General Sports Authority hopes that by broadcasting a local version of Takeshi"s Castle, it will promote sports entertainment among the country"s youth.


Prince Faisal previously visited TBS in May 2015 and the visit led to a Saudi production of the Japanese sports program SASUKE (Ninja Warrior).


The group met with TBS Holdings president Toshichika Ishihara, who thanked Prince Faisal for his cooperation on the SASUKE remake and promised his support on the upcoming Takeshi"s Castle project.


American production company RC Entertainment, Inc. took the Japanese original starring Takeshi Kitano (Beat Takeshi) and dubbed it into English, changing Kitano"s role from Count Takeshi to Vic Ramano, re-editing much of the footage to create a different premise and add a dash of gross-out humor.


Takeshi"s Castle has aired in 159 countries according to TBS. It has also been remade in Thailand, Indonesia, and Vietnam.


Source: Yahoo! News Japan, Arabian Business via Hachima Kikō




Saint Seiya Cosmo Fantasy iOS/Android Game Launches in the West

Bandai Namco Entertainment released its Saint Seiya: Zodiac Brave iOS and Android game in the West under the title Saint Seiya Cosmo Fantasy on Monday.



Bandai Namco Entertainment describes the free-to-play game:



Based on the popular anime that debuted in the mid-eighties, Saint Seiya Cosmo Fantasy lets fans experience the story straight from the original anime series. Players engage in fast-paced action RPG gameplay as they create a team of up to five from a roster that includes all of the Bronze Saints, Silver Saints, Golden Saints and even the Black Saints, voiced by the actors from the anime series. Players can even modify their Super Saints by using the character building feature, complete with super moves and special items to upgrade their characters. Saint Seiya Cosmo Fantasy draws old and new fans into the game with stunning presentation including fast action gameplay and flashy Ultimate Moves all controlled by intuitive tapping and swiping gestures.



The game launched for Android in Japan in January 2016, and later launched for iOS in April 2016. It was also slated to debut in Taiwan and Korea around the same time. As of Monday, it is also available in the following countries: Argentina, Austria, Belgium, Brazil, Bulgaria, Canada, Czech, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, Mexico, Netherlands, Norway, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, the United Kingdom, and the United States.


Toei Animation also collaborated with DeNA for a different smartphone game titled Saint Seiya Galaxy Spirits.

Planet With – 05

「パラディンブレイク・1」 ( Paradinbureiku 1 ) “Paladin Break 1″ I’ve kind of given up on there being any sort of middle ground with Planet With . The a...