Wednesday, January 24, 2018

Karakai Jouzu no Takagi-san – 03

「コーヒー / 空き缶 / 炭酸 / 筋トレ / アフレコ / 傘」 (Coffee / Akikan / Tansan / Kin Tore / Afureko / Kasa)
“Coffee/ Empty Can / Soda / Muscle Training / Dubbing / Umbrella”


Previous episodes of Takagi-san had small traces of Ashita no Doyoubi but this time around, their presence is prominent enough to justify combining the two manga. The segments with the three girls does a great service to the show considering that some viewers were skeptical about whether Takagi and Nishikata’s pranks could carry a half hour. The budding couples’ sections were strong and enjoyable, but they included some very funny chapters from Sanae, Mina, and Yukari’s exploits that not only prevent the show from sticking too long with Takagi’s side, but meshes well with one another to the point that the two stories feel like such a perfect pairing together.


Two of the trio’s segments are dedicated to Mina’s complicated relationship with vending machine drinks. While she must prove that she is getting older by drinking coffee drinks she doesn’t like in the first section, the second chapter they’re featured in has her braving through a bottle of Ramune that is too spicy for her taste. Not sure if the translation was spotty, but it seemed weird that “spicy” was the word she used when it was the fizz that was irritating her mouth, and the crux of the section’s conflict was Yukari suppressing a burp to save face. A burp wouldn’t exactly be an indication of something spicy, but if the word she used meant something else like “fizzy”, it’d be more imperative for Yukari to not look like she was affected by the soda when she mocked Mina for it.


But that’s beside the point because the trio had some hilarious chemistry with one another in their sides of the story. In Particular, Sanae had some good time to shine with her deadpan reaction to Mina’s childishness and the lengths Yukari would go to not lose in front of Mina, and the enthusiasm she had when she was acting out a relationship between two cats that were sitting around. The coffee segment was cute in how Mina does a poor job trying to look like she’s mature, but the timing of the soda and cat chapters were funny in how the jokes were executed. The situation settling in with Yukari feeling the effects of the soda fizz when she used Mina’s gagging as a way to disguise her burps was great, and reminded me of the technique where you knock on a desk or cough to mask the sound of passing gas. The cat segment was the funniest to me as it was reminiscent of the imagination that can come from improv, and how much joy Mina and Sanae get from camping out near the bushes to act out a falling relationship scenario with these cats that do a better job at looking relaxed.


One magical thing about the trio’s segments is how most of which transitioned well between their perspective and the Takagi-san parts as the empty can and umbrella sections start out as part of the trio’s point-of-view. It was able to naturalistically merge the two together without feeling out-of-place or jarring. It helps that both of those sections ended up being absolutely adorable with Takagi’s teasing taking on an affectionate side to it. While the trio handled the show’s humor with grace, Takagi was effective in pulling heart-strings as she took Nishikata aback when she promised him his first kiss if he could shoot an empty can into a trash can. You can almost feel the disappointment from him when he finds out that she doesn’t want to make him do anything for his punishment.


Thinking back to it, none of what Takagi did this time around wasn’t so much to get him in trouble as it was for him to slowly fall for her. The training part where Nishikata works off his frustration about getting teased ends with her saying how she likes how training has been making him look lately. The umbrella chapter was easily the cutest as Nishikata’s attempts to freak her out are thwarted when she outright flirts with him, trying to get him to spill any feelings he might have for her while they’re huddled up under an umbrella. There were even times in the episode where Nishikata had the upper advantage as he did have her indirectly kiss the can he drank from, was proficient enough in throwing cans in the trash that it pushed Takagi to work for her victory, rubbed in her lack of umbrella in her face, and got her to admit she can be a little airheaded at times. It wasn’t a direct win for Nishikata, and many of those moments eventually backfired on him, but it’s looking like Takagi has been willing to give Nishikata a little slack lately, even if it means she’ll get him back tenfold seconds later.


What pushes Takagi and Nishikata’s chemistry to its highest heights is the voice actors’ performances. Rie Takahashi knows exactly which buttons to press when she’s shifting from mischievous plotting and pretending to be ignorant to the endearing voice she uses as she acts affectionate towards Nishikata. I’d be lying if I said my jaw didn’t drop when she was teasing him with the wordplay that goes into terms of endearment under the umbrella. You could feel the heat and tension when she slowly tries to get him to say “I love you” in English. Yuki Kaji is in everything nowadays, but that doesn’t hinder his performance as Nishikata. He pulls off anger, surprise, and joy as well as you’d expect, but this is the first time I’ve heard him being noticeably shy and timid. Kaji makes Nishikata’s embarrassment convincing as he lets his voice tremble and murmur when Takagi pries at him to tell her romantic expressions in the rain. The casting brings out so much of the humor and blushiness of the anime that pushes it beyond the expectations of merely being a rom-com that could’ve been regulated to a shorter length.

Cardcaptor Sakura: Clear Card Hen – 03


Cardcaptor Sakura: Clear Card Hen – 03




「さくらの大雨注意報」 (Sakura no Ooame Chuuihou)
“Sakura’s Heavy Rain Warning”


With the amount of cards appearing quickly rising, it feels like the story is just about ready to kick things up a notch.


General Impressions


As I hinted at in the excerpt, I’m really hoping the pace begins to pick up sometime soon. As a show based around Sakura and her exploits as she tries to deal with whatever magical situation is thrown at her, new cards randomly appearing can only keep us appeased for so long. The thing is though, I don’t think this would feel as slow as they did if there was some reasoning or meaning behind everything that’s happening. At this point, all we know is that all the cards that Sakura retrieved prior to the start of the series have mysteriously become blank and new cards with similar powers are randomly appearing and turning into new “Clear Cards” that she can utilize in similar ways.


But here’s the thing (and Sakura has been also asking the same question) – why? Or rather, why is all this happening? It’s been three episodes (nearly a month in real life time) and we haven’t gotten any closer to answering that question. Something that, from a viewer’s perspective, feels like a giant slap in the face. Because as much as I love watching Sakura and her friends have fun just enjoying life, it becomes a little bit of a problem when it comes at the expense of the story slowing down to a turtle’s pace.


That said, I suppose this episode wasn’t all that bad since we finally got to see things progress a tiny bit. And while the small reveal that the person who’s been toying with Sakura in her dreams is the same size as her, it may have been too good of a hint of things to come. If I were to guess, it sounds like there might be some kind of Shadow Sakura out there. An alter version that might be trying to light some kind of fire inside of her counterpart for what or whomever is coming soon. Speculation aside, I really hope that this unknown antagonist turns out to be someone who’s worth all of this buildup for.


Anyways, I’ll catch you guys next week where we’ll hopefully get something meatier to sink our teeth into. Until then, be sure to keep your eyes for our schedule which should be going out soon and be sure to soak up some sun as spring slowly starts to roll in.


See you later!



Preview




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Live-Action FullMetal Alchemist Film Listed for Netflix Premiere on February 19



Netflix shared a list of titles that it will premiere in February with various news outlets on Tuesday. The list includes the live-action FullMetal Alchemist film, slated for premiere on February 19 as a Netflix original.


The list has not confirmed the February 1 premiere of the Kakegurui anime.


The film opened the Tokyo International Film Festival on October 25 for its world premiere, before opening in Japan on December 1. The film is also screening in Japan on IMAX and 4DX screens. The film topped the Japanese box office in its first weekend.


The film will also open in over 190 countries around the world, including in the United States and Europe. According to the film"s official website, it will be the widest international opening for any Japanese film — live-action or animated. (The Japanese film industry often lists territories among "countries"; for example, Hong Kong is often listed separately from mainland China.) Anime NYC screened the film"s United States premiere as its closing film on November 19. Director Fumihiko Sori attended the screening.


Fumihiko Sori (live-action Ping Pong) directed the film. The film stars Ryōsuke Yamada (Hey! Say! JUMP member and live-action Assassination Classroom"s Nagisa) as Edward Elric, Atomu Mizuishi (Garo - Makai no Hana, Prince of Tennis 2nd season musicals) as Alphonse Elric (voice and motion capture), Tsubasa Honda (live-action Blue Spring Ride"s Futaba) as Winry Rockbell, and Dean Fujioka (live-action Happy Marriage!?) as Roy Mustang. Other cast members include:


The film tells the story in one complete film. Ed was aged up to 20 years old; he was originally 15 in the manga. Alphonse is rendered in full CG.


Sources: IGN (Matt Fowler), USA Today (Carly Mallenbaum)


Thanks to Ivan for the news tip.




Boys Over Flowers Season 2 Manga Inspires Live-Action Series

Hana Sugisaki, Shō Hirano, Taishi Nakagawa star in sequel that takes place 10 years later



Yoko Kamio"s Boys Over Flowers Season 2 (Hana Nochi Hare ~HanaDan~ Next Season) manga is inspiring a live-action television series. The show will premiere in April on TBS and air Wednesdays at 10:00 p.m.



Hana Sugisaki (Mary and The Witch"s Flower, live-action Blade of the Immortal; pictured left in image above) will star as the protagonist Oto Edogawa, the daughter of a former company president. King & Prince"s Shō Hirano will play Haruto Kaguragi, the leader of C5. Taishi Nakagawa (live-action ReLIFE, Kids on the Slope; pictured right in image above) will play Tenma Hase, Oto"s fiancee who is the student council president at a rival school.


The story of the manga is set at Eitoku Academy two years after the legendary F4 group graduated and follows the next generation of characters. The drama, however, will change the story to take place 10 years after the F4 graduated.


The manga debuted in Japan on Shueisha"s Shonen Jump+ app in February 2015, and Shueisha published the eighth compiled book volume on January 4. Viz Media is publishing the manga as a free simultaneous digital release.



The original Boys Over Flowers manga has already been adapted into Japanese anime, a 1995 Japanese live-action film, and a more well-known 2005 Japanese television drama, the latter of which spawned a sequel and a hit film. Taiwan also remade the manga into a live-action university drama titled Meteor Garden. Crunchyroll streamed a Korean live-action adaptation in 2011. A Filipino company announced in November that it would produce its own adaptation. A stage musical adaptation ran in Japan from January to February 2016.


Kamio previously denied rumors of a supposed remake of the 2005 Japanese live-action series by TBS last October.


Source: Comic Natalie




Past Cute - PC [Game Review]

Max Payne meets Silent Hill meets Heavy Rain

Game Info: (Box Display)




  • System: PC, PS4, Xbox One

  • Publisher: Phantom 8 Studios

  • Developer: Phantom 8 Studios

  • Release Date: 2/2/18






Past Cure asks the question what happens when reality breaks and melds with dreams as well as nightmares? Players will embody a man who has been forced into a world of intense survival. Those who love stories with psychological themes as well as action will find Past Cure quite intriguing. Are you losing your mind? Is this all some kind of dream or is it reality? Past Cure delves into this thought process and many more as you enter its world.



Similar to titles like Silent Hill, Max Payne and even Heavy Rain, Past Cure is one-part action title and one-part horror game. Players assume the role of a man who has begun to lose his mind due to experimentations. While he has gained surreal powers with the ability to project his spirit and even manipulate time, the side effects have begun to take a toll on his mind. Past Cure delivers a narrative and third person title from first time game developers Phantom 8 Studios. With an interesting mix of gameplay themes, Past Cure should appeal to those who like psychological horror as well as movie-like action.












Ian is a man who has found nothing but pain and suffering as of recent. Subjected to horrendous military experimentations, Ian has gained power at the cost of his own freedom and sanity. Ian will find his dreams and nightmares slowly begin to bleed into his everyday waking life and will question what is real and what is a surreal hallucination. Ian must seek a way to rid himself of this pain and will begin to dig into a past he might not be prepared for.



First-time game studios always have quite a challenge ahead of them. They must impress the gaming community but this is no easy feat. That’s why many developers rely on past well known titles to use as a muse of sorts for their product. In many ways, developer Phantom 8 Studios seem to have done this with their recent upcoming title Past Cure but we here at Honey’s Anime noticed it uses not one gameplay style but several. We only got to preview the first two levels of Past Cure but we can already see where Phantom 8 Studios has done some things correctly and other things not so much. Let us look at our preview review of Past Cure for the PC.

Past Cure’s preview build contained two chapters for us to play. The first we’ll start with was a dilapidated jail of sorts where we see the horror-like gameplay of Past Cure. We explored an eerie jail, solved some simple puzzles, used a few of our “powers”—more on that in a minute—and witnessed the reality breaking themes of Past Cure’s narrative. In this chapter, we see Past Cure remind us of Heavy Rain and Silent Hill combined with creepy ambiance and strange narrative that leaves you slightly confused but equally intrigued. However, in terms of gameplay, we also saw the first power Ian—the player character—in action.


In Past Cure, players have two main powers—at least so far—one of which is astral projection allowing the player to throw their spirit out and interact with environments and some objects. Then there’s the ability of slowing time but this power is seen more in chapter 2, which we’ll mention in a moment. The first chapter of Past Cure was truly intriguing and at times kind of creepy. Weird mannequin enemies were introduced as the primary enemy in this strange world, and with the ability to kill Ian in one hit, we saw Past Cure’s gameplay being stealth and puzzle focused in chapter 1. However, chapter 2 of Past Cure was quite different.


Past Cure’s second chapter was focused on the action element of the game. Similar to titles like Max Payne, we fought our way through an office building with tons of thugs and bodyguards. Here, Past Cure still allowed stealth to kill enemies but you could also use several guns and even slow down time to increase your chances of surviving in a gunfight. However, we also see that Ian can’t use his powers for too long as they can affect his sight and movement. Past Cure, during this sequence, was kind of generic—though does work well enough—and the enemy AI was quite odd at times. Often, enemies would rush us even if they had no guns and we did, then at times the enemy would have pinpoint accuracy and kill us with no problems. Past Cure worked during the melee/gun play focused action seen in chapter 2, but it felt a bit weak in comparison to the creepy elements seen in chapter 1.


During both chapters of Past Cure’s preview, we noticed one thing that was amazing and that was the visuals. Past Cure on Epic settings looked incredibly especially for a studios first title but even on low it looked solid as well. The jail facility in chapter 1 was considerably nicer than the drab and generic offices in chapter 2 but both looked solid overall. Enemies also were better in chapter 1 as chapter 2’s foes were three models and most looked meh to say the least. We feel that Past Cure’s best use of graphics will be in the horror and mind-bending environments but we will wait to hold our judgments of this until the final product releases.


We also want to mention a few more elements we noticed with Past Cure before we wrap up our preview. Past Cure’s voice acting was to be pretty bad. We loved the story we saw presented as it seems very interesting but how ho hum Ian sounded at times made it seem like a low budget film. The music counters this slightly by providing a truly ambiance focused OST but will it be enough to save Past Cure in the full release? We’re not sure yet but it does kind of worry us to say the least.












Past Cure’s preview build was a nice way of showing what Phantom 8 Studios aims to deliver with their first game. We see a title that melds to gameplay genres not often used together and it seems to work in some ways. The Silent Hill and Heavy Rain narrative makes Past Cure truly gripping and leaves us wanting more. However, the third person gunplay similar to Max Payne seems okay at best and might be Past Cure’s weakest element. Sure, these moments play out like an action film but we can’t say it will turn out well for Past Cure in the final full release. Though for a first title, developer Phantom 8 Studios truly wowed us here at Honey’s Anime. We hope we can bring you a full review of Past Cure when it drops soon as we think it could be a good title especially with the price tag of only $29.99.




We feel that Past Cure could be a very interesting title when it comes out. The psychological horror and narrative have already made us anxious to play more of Past Cure to see how it will shape out. We also wonder how Ian’s powers can be used for puzzles and other confrontations. However, the gunplay is what worries us and we think it will be the weaker element to Past Cure. Though no matter what, folks, this is a preview build of Past Cure and with what we saw we think Past Cure might be a great title indeed. Are you folks looking forward to nabbing Past Cure when it ships in February? Why not comment down below to let us know and for all your gaming reviews, previews and article needs remember to keep returning back to our hive here at Honey’s Anime.



Aaron






Author: Aaron




Hey everyone I’m Aaron Curbelo or Blade as I’m called by my YouTube Subscribers. I’ve been an anime/manga fan since I was a young kid. In terms of anime I have watched nearly a thousand shows and have read hundreds of manga series. I love writing and honestly was so happy to join Honey’s Anime to get a shot to write articles for such a wonderful site. I’m a firm believer in respect in the anime community being the most important embodiment we should all have. We all love anime and we have varying opinions of series but we should respect one another for those differences! Life is too precious to spend it making needless arguments in a community that should be the shining example of loving an amazing medium. I hope as a writer for Honey’s Anime I can bring you folks some amazing articles to read and enjoy!


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The Red Strings Club - PC/Steam [Game Review]




Rob "NualphaJPN" B.





No strings are pulled here. This game points out the many truths that most people are totally blind to. Exceptional.

Game Info




  • System: Steam/PC

  • Publisher: Devolver Digital

  • Developer: Deconstructeam

  • Release Date: January 22, 2018




The Red Strings Club - Reveal Trailer





It’s quite apparent that at this very moment, the world in which we inhabit is in a crisis. This isn’t just a crisis pertaining to war or poverty but more so on the psychological battlefield. Much of this issue is attributed to the fact that we’re now living in the information era, one in which there’s just too much to absorb and our brains become oversaturated with unnecessary data. We become blind to the truth and often find ourselves entangled in the many traps corporations set for us to walk in. Can we truly blame them? Or perhaps it is the individual who should be accounted for? The Red Strings Club is a game that questions your moral intent, your belief system and overall awareness of what’s actually happening in society. In a way, The Red Strings Club is a visual novel that’s compelling in that, it’s telling us a story which in fact is a direct representation of our current social climate, and the psychological issues that we all deal with on a daily basis. It’s nevertheless a game but it strikes a chord in your mind as you play through the story, picking apart every investigation and having to determine whether the information given to you is of clout, or just another scheme to further deter you from the truth.



The Red Strings Club speaks about mature themes, but these very themes are the ones in which many of us grow fearful of the minute they reach our lips. Politics, corruption, and prejudice among many others. This all takes place in a cyberpunk world perhaps not too far from the current situation we all live in and places heavy emphasis on a strong narrative that pokes fun at the ignorance of society, and how many seem to follow the sheep mentality in order to avoid breaking the status quo.

What to expect? Expect there to be a lot of thought provoking scenarios where you’ll need to determine whether the person you’re investigating is a total fraud, or if they’re truly holding up to their word. You play as bartender Donovan as he systematically breaks down the mind of the individual using persuasive tactics to generate pivotal information about a corporate conspiracy, which will help to bring justice to a world filled with deceit and brainwashing. Let’s dive deeper into the gameplay and emphasize just why The Red Strings Club is such an incredible title, and why you definitely need to play it many times to see the underlying truths that are presented to you.












Right off the bat, you’re thrown into a world that feels all too real. A society burdened by corrupt corporate politics and the majority are reeled in by its deceitful ways, which only creates a mountain of issues. Donovan, his android assistant along with his freelance hacker partner are pitted against this big corporation known as Supercontinent Ltd., who are on the verge of releasing a product that is supposed to eradicate feelings of depression, anger and fear from society altogether. What this essentially means is that the company is planning to create some form of utopia in which everybody behaves the same, and in the end, creates a peaceful environment. However Donovan thinks that it’s all rubbish and this scheme is just another corporate tactic to undermine the human psyche and brainwash society into believing that such an environment would prove worthy. Much of the gameplay revolves around you reading dialogue between Donovan and those surrounding him, using his bartending tactics to reveal flaws in clients explanations and generating more clarity as to what’s really happening within Supercontinent Ltd.


Every dialogue provides you with an eerie reminder of just how cruel our society can be, and why we need to extremely mindful of the information we take in. It speaks about the impurities of the human agenda and how big corporations try to paint a pretty picture to generate a form of security, when in reality it’s all just a plot to steal your freedom and manipulate the mind into conformity. Many people in our society wear a mask and can never truly tell whether they’re actually who they think they are, of if they’re just a mould that society created for them. This is where things get weird and is where Red Strings Club tries to dig into, not to scare you but rather to inform you that not everything that the eyes can see is truly real. As you serve certain beverages to clients and obtain a great deal of information, your android partner plays a small mini game with you to see just how well you were paying attention to the details, and if you managed to score high, she provides you with rewards to help gather information more accurately. Some of these gifts include a short-term capsule which essentially erases the mind of the client to a certain time, allowing you to dig deeper into their psyche without generating a negative response from questions earlier.


It’s very interesting and becomes a somewhat strategic approach because overusing your rewards can often generate little leads, so it becomes a balancing act of knowing when to administer the drugs and when to just keep the conversation flowing. You also get to know each character exceptionally well and can see their own flaws as well, for example Diana Neves, one of the clients you work with, is very adamant that the Social Psyche Welfare system will prove worthy, noting that if everyone’s at peace then there’ll be less concern in the world. Donovan is more of the pessimist in this regard as he feels that emotions play a very big role in the evolution of humanity, and that jeopardizing that natural tendency would only invoke more problems than solutions. This back and forth of philosophical dialogue is what truly makes The Red Strings Club such a thrilling ordeal, because it provides you with two sides of the same coin and it creates a beautiful synchronicity in a way.


“Reminds us of the movie Ghost”

Shakespeare had said that there’s no such thing as good or bad, only thinking makes it so and yet, Donovan claims that without duality in the world, there would be no balance. So while you constantly play through the game, it really stimulates your brain and makes you question a lot of things not just about the game, but the overall integrity of those ruling our society. Are what they’re feeding us really benefitting, or is it just another tactic to desensitize us even further and create this need for social acceptance? Our emotions are not toys and yet for most corporations, most notably Supercontinent Ltd., their mission is to toy with the minds of the people and create implants that will restrict certain natural human behaviors. The subject-matter is certainly a controversial one, but is it really? Perhaps what we think is controversial is actually pointing us in the right direction but because we allow the powers that be to dictate our emotional state of mind, we grow fearful of change and instead, we alienate the truth. The deeper you continue to dive into The Red Strings Club, the more thought provoking things become and the plot thickens heavily, unveiling some pretty surprising details that even made us scratch our heads.












Ultimately, The Red Strings Club focuses on issues that many of us would avoid and that’s what makes playing it so endearing. The relationships you create with clients and the ways in which you use persuasion to lead them into spilling the beans is quite fascinating and perhaps a bit over the top, but in the end, it paints a very vivid picture of just what can happen if we aren’t careful. Information can be vital but it can also be a detriment depending on where you look, and so being extremely careful about the directions you take is just as important as the information itself. The visual novel approach to the gameplay creates a nice relaxing pace, allowing you to really think through your decisions and decipher clues more effectively. The lack of voice acting surprisingly doesn’t take away from the experience. In fact, it provides more to it because as you read the dialogue, you can create your own flow in the mind. You learn about human expression, dealing with depression and anxiety among other things, and piece these all together to create a remarkably enthralling experience.



We had an absolute blast with The Red Strings Club and truly wish more titles like this would release more often. Often times, we allow ourselves to get to caught up in the social media landscape and create this pitfall of despair. Perhaps it’s nice every once in a while to just take a break from it all, sit back and meditate for a minute and really think about what’s actually happening around us. Like Diana stated in her conversation with Donovan:

“Art is emotion through the filter of calm focus.”


Perhaps we all need to just filter out all the nonsense and start questioning things around us so that our minds can create a clearer picture of just what’s happening in the world. Maybe then will we be able to truly express ourselves artistically without the need of a mask.


As always, for all things sweet, with news straight from Japan, be sure to keep it locked here on Honey’s Anime.





Rob

Editor/Writer









Author: Rob "NualphaJPN" B.




A passionate fan of gaming, writing, journalism, anime, and philosophy. I"ve lived in Japan for many years and consider this place to be my permanent home. I love to travel around Japan and learn about the history and culture! Leave a comment if you enjoy my articles and watch me play on twitch.tv/honeysgaming ! Take care!


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Tuesday, January 23, 2018

Mahoutsukai no Yome – 15

「There is No Place Like Home」


Mahoutsukai no Yome has been making it look so easy that it’s no surprise when they do it again and again. So far this adaptation has been pretty much flawless, and the stuff that was actually in this episode was no exception. I won’t be surprised if we see some rare disappointment from manga readers this week though – not for what was in the ep but for what wasn’t.


You may have picked up on this by now, but most of the episode cliffhangers (and this is an anime decision, since they can choose to end an episode wherever they want) have been feints. And for the most part last week’s was no exception, as Oberon’s presence at Elias’ doorstep really didn’t have anything sinister to it – he was there to confiscate and to scold a bit, but not to punish. Turns out Chise’s binding ring gave out under its own power – or rather, under the strain of the massive magical power that making the fairy ointment caused to flow through Chise’s body. And when Oberon orders Elias to bring Chise to the Land of Shadows to heal, Elias is too desperate to put up much of a fight.


Did the mischievous faerie king have an ulterior motive here? That’s certainly the opinion of Shannon, the doctor who Oberon places in charge of Chise’s recuperation. Shannon has an interesting story – she was part of a “spirited away” scenario, having been swapped with a stolen human child. The kicker here is that child was Shanahan, who – after growing up and spending 50 years in the land of faerie, has become a fae creature of sorts himself. Not only that, he and Shannon are now married – she having returned after feeling too much an outsider in the human world for never aging (I suspect there were a lot of hats and bandanas in her wardrobe).


Shannon’s bedside manner is certainly different, in whatever world she practices medicine. After removing the bandages from Chise’s eyes she takes her to a pond where the waters have healing powers, and proceeds to seemingly attempt to drown her. Perhaps this is nothing more complicated than what she says – trying to force Chise to fight to live – but faerie are inscrutable creatures at the best of times. If that was her play it worked, and it must be noted that it was Elias’ face and Elias’ words that Chise saw and was inspired to fight by.


Coming here to this place can’t have been easy for Elias, given the obvious disdain in which he’s held by the Fae. Despite the “poison” in the human world which Titania warns him of, Elias resists her call to come live in the Land of Shadows with Chise, for as much as humans fear him, it’s among humans where Elias has had his rare moments of connection. And as Chise has started to teach him about the emotional world of humans Elias has become ever more curious about them.


Meanwhile, poor Silky is left to mind the store on her own, and for a being such as she being alone is a deeply unnatural and existentially traumatic state. Since time passes more slowly on the other side, a few days for Chise and Elias stretch into months for Silky – months alone, where she cleans what’s already clean and dreams of a past, where she was a lonely banshee bereft of the humans she haunted (and thus, of her voice). She’s such a pitiful creature, waiting at the wreck of their house, that even the passing Leanan Sídhe (including Redcurrant) see her as an object of pity. Fortunately, Spriggan comes along, and he takes her to a new house where he says the family “observes the old ways” – a house that should look very familiar.


This sequence is quite beautifully done, especially the moment of transformation from Banshee to Silky, the “redecorating“, and the return of Chise and Elias at long last to the house. But it must be noted that this passage was a good deal longer in the manga, certainly enough to cover an entire episode rather than just the B-part here. If you’re interested you might want to give it a read, since there’s some wonderful stuff from Silky’s past that didn’t make it into the episode and there’s no reason to think it will be included later there’s not really a risk of spoiling. I wouldn’t go so far as to say this is a complaint for me, but it is a disappointment since I really loved those pages – and mild as it is, it’s notable as disappointments have been few and far-between with this adaptation.



Preview

Layton Mystery Tanteisha Anime Reveals Cast, More of Staff, April Debut

The official website for Layton Mystery Tanteisha: Katori no Nazotoki File (Layton Mystery Detective Agency: Kat"s Mystery-Solving Files), the television anime inspired by the Professor Layton game franchise, revealed the anime"s cast, additional staff members, and a new visual on Tuesday. The site also revealed the anime"s April premiere.



The anime will premiere on Fuji TV in April, and it will air on Sundays at 8:30 a.m.


Kana Hanazawa (Infini-T Force"s Belle Lynn, March comes in like a lion"s Hinata Kawamoto) will reprise her role from the game as Katrielle, but other characters will have different voice actors from the game. Juurouta Kosugi will voice Sherl (replacing Kōji Yakusho), Kyousuke Ikeda will voice Noah Montoir (replacing Kentarō Sakaguchi), and Youhei Tadano will voice Darjeeling Aspoirot (replacing Hajime Inoue).


Singer and actor Tsubasa Imai will play a guest role as the character Simon Wright in the anime"s first episode. The role will be Imai"s first anime voice acting role. The first episode"s story centers on Simon, an Englishman with a wife and two daughters, and who has moved in with his family to their recently purchased house. But when his wife and daughters disappear, he turns to the Layton Mystery Detective Agency for help.


The anime will be based on Level 5"s Layton"s Mystery Journey: Katrielle and the Millionaires" Conspiracy game that focuses on Katrielle "Kat" Layton, daughter of Professor Hershel Layton.


Like the game, the anime will be set in London and follow Katrielle as she solves mysteries with her talking dog Sherl. The magazine describes the anime as having a "high-speed comical mystery-solving story" and also shows the silhouette of a character resembling Professor Layton.


Level 5 CEO Akihiro Hino (creative producer for Yo-kai Watch, Time Bokan 24) will be the creative director, and he is also credited with the original concept and series composition. Susumu Mitsunaka (Haikyu!!, Cuticle Detective Inaba) will direct the series at LIDEN FILMS (The Heroic Legend of Arslan, Terraformars). Yoko Takada (key animation for The Heroic Legend of Arslan: Dust Storm Dance, Inuyasha) will design the characters based on Takuzō Nagano"s original designs.


Additional staff include:


Ciao will begin serializing a manga adaptation of the anime in spring 2018. In addition, the magazine revealed that Takara Tomy will release "stylish goods" for the series.


Singapore-based distribution and production company Bomanbridge Media announced in November that it will distribute Level 5 Abby"s original productions in Asian territories, including a Lady Layton Mystery Journey series. The announcement listed the series at 50 episodes with each a runtime of 30 minutes.


The Total Licensing magazine had reported last October that a television series based on the Professor Layton game franchise is in development. According to the magazine, the series would have 26 episodes and is slated for 2018.


Level 5"s puzzle game series stars Professor Hershel Layton and his apprentice Luke as they solve mysteries. The most recent game in the franchise, Layton"s Mystery Journey: Katrielle and the Millionaires" Conspiracy, shifted the focus to Hershel Layton"s daughter Katrielle Layton. The game launched worldwide on iOS and Android devices on July 20. The game also shipped for Nintendo 3DS in Japan on July 20, and shipped for 3DS in the West on October 6.


The franchise already inspired an anime film titled Professor Layton and the Eternal Diva (seen above left). The film opened in Japan in 2009, and Viz Media licensed and released the film in North America in 2011.


Source: Comic Natalie

Pretty Boys & Alcohol Blend for a Sweet Collaboration

Last year, an NHK program attempted to inform viewers about different varieties of wine by dressing them up as handsome guys. This ploy isn"t a new one, but boy is it popular. Bandai Namco Entertainment got wind of the idea it seems, since the company is rolling out a handsome sake variant to double as a internet video program and game, Miki no Mikoto (literally: Lords of Sacred Sake), through its &Cast!!! app.



The story takes place in a large downtown area where gods and ayakashi (supernatural monsters) are rumored to appear. The town is called "Matsuyoian" and Seishu no Miko (refined sake princes) work there as shop-keeps.


The official website revealed eight sake princes so far. Each character corresponds to a real sake variety available for purchase from a real brewery.


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This doesn"t mark the first time that Japan"s iconic wine got the anthro treatment. Social game developer Alt Plus took a similar approach in 2016 in collaboration with at least 30 sake brewers. That project was called ShuShu ("shu" is another reading of the character for sake), and it planned to encompass a game and spread overseas eventually. The official website is still alive and introduced a new character in April.


[Via Nijimen]

The Complete Journey - PC [Game Review]

Illumination in an unexpected place

Game Info: (Box Display)




  • System: PC, Xbox One

  • Publisher: Zodiac Interactive

  • Developer: Spotlightor Interactive

  • Release Date: Jan 31, 2018



  • Price:$14.99

  • Rating: E10+ for Everyone 10+

  • Genre: Action, Adventure, Platformer

  • Players: 1

  • Official Website: http://candleman.me/





Candleman: The Complete Journey caters to those who need a new take on the adventure and platforming experience in games. Players control a small candleman and experience a giant world filled with dangers from various elements. Developer Spotlightor Interactive created a truly unique experience with the world of Candleman: The Complete Journey. For those who have been craving such an experience will thoroughly enjoy Candleman: The Complete Journey. If you ready for a rather strange but truly innovative and captivating title then you’re ready to play Candleman: The Complete Journey.



In Candleman: The Complete Journey, players take control of a small candle that has gained life from unknown sources. They must now navigate various areas in order to reach a goal not fully known to them. Along the way, there will be various traps and puzzles that impede your way. Luckily, you can utilize your candleman’s wick to create light to solve these various puzzles. However, if your flame lasts longer than 10 seconds, your little candleman will melt away and you will be forced to restart. Candleman: The Complete Journey shows players a world not uncommon to reality but through the eyes of a rather unique main protagonist.










Amidst a strange ship something odd occurred. A lone candle became something…living. Getting up, the candle began to walk in the lonely ship. With a large adventure ahead of him, the candle’s journey wouldn’t be an easy one. However, the candle isn’t deterred and begins his quest to find a beacon in the distance…



As per usual, 2018 means a new year for the gaming world. With tons of new titles soon to be released, we here at Honey’s Anime are already scouring the gaming libraries for our next title to play and review. Though our journey didn’t take too long as we got our hands on a title that came originally back in 2017. Candleman: The Complete Journey seemed like a very bizarre title with an even stranger theme but regardless we booted up our PCs and began playing. After several hours we have much to discuss with you all in our review of Candleman: The Complete Journey.

The idea in Candleman: The Complete Journey is relatively simple: Guide your small candle—that is legit the character you play as—to the end of each stage. Seems simple enough, right? Well, there’s a rather interesting twist to Candleman: The Complete Journey. Often, levels need light to see or to solve various puzzles. Thus, your candle will have to illuminate itself to light the way but can only do so for 10 seconds. Any longer than that and your candleman melts and thus you lose a life. Lose 10 and the level will have to be restarted.


Candleman: The Complete Journey becomes a rather unique title. Your life is attached to your own skill and that is rather different for an adventure/platforming title. Candleman: The Complete Journey starts off rather easy with you not having to worry about expending your 10 second light but as the levels get more complex it can be quite easy to abuse your skill and find yourself having to either restart at a checkpoint—which levels do have—or the whole stage from the beginning. If there are any flaws with Candleman: The Complete Journey, it is that this set up never changes and even as the levels become more complex or introduce newer elements to work along with your light ability, it still is the same format at the end of the day. Light the candles, navigate the map, and reach the end of the stage. Thankfully, Candleman: The Complete Journey’s repetitive nature is saved by two elements.


Graphically, Candleman: The Complete Journey looks quite amazing. There are several different environments scattered across nine chapters but each area looks and feels different. One chapter you might be in a cargo ship then the next in a lake with tons of large flowers that bloom when you light them. Add the fact that Candleman: The Complete Journey features a great ambiance with strong music and sounds and you have a title that keeps you immersed as you take every small step as the small candleman you are.


The other strong element of Candleman: The Complete Journey is the narrative. Each chapter has a brief narrator who explains the candleman’s strange journey. Though as you read into the tale and reach the conclusion, you can understand that Candleman: The Complete Journey isn’t a simple story of a magical candle coming to life. There’s a strong metaphor being explained here and while we wish to discuss this in detail, we won’t. Candleman: The Complete Journey’s story is something you’ll want to experience first hand and when you see the conclusion you’ll be surprised at what the story was all about.


Now, we need to mention one more fault with Candleman: The Complete Journey that we didn’t mention previously. While Candleman: The Complete Journey controls are extremely simple and none of the puzzles ever are overly challenging, the movement can be a bit imprecise at times. Often jumps and even tightrope movements lead to quick deaths because it’s kind of tough to judge how easily or far candleman will jump. This is a small issue however and as you play Candleman: The Complete Journey you get use to learning how jumps work and how to better take movement slow and steady at times. We recommend playing with a controller over the mouse and keyboard as it makes Candleman: The Complete Journey a better experience overall.












Candleman: The Complete Journey, at first glance, seems like a truly strange and overly simple title. However, when we began playing we found it hard to dislike the oddities and gameplay mechanics seen in Candleman: The Complete Journey. Everything from the visuals to the gameplay in Candleman: The Complete Journey make for a solid title with a truly impressive narrative and nice lasting experience. There are times where frustration may occur from repetitive puzzles and sometimes unforgiving precision jumps but even these moments—which are rare, mind you—don’t hinder what is an excellent adventure platforming game. We highly recommend picking up Candleman: The Complete Journey if you need a break from the usual adventure titles.




Adventure games like Candleman: The Complete Journey might scare off potential buyers at first for their odd narrative direction and style but we here at Honey’s Anime need to tell you this. You need to play Candleman: The Complete Journey as it was such a breath of fresh air for the adventure and platforming gaming genre. With over 30+ levels and a surprising narrative, Candleman: The Complete Journey is a solid title that we hope gets a lot of recognition and love in the gaming community. Have you played Candleman: The Complete Journey or want to after reading our review? Tell us down below, and make sure to keep returning to us here at Honey’s Anime for all your gaming reviews and article needs.



Aaron






Author: Aaron




Hey everyone I’m Aaron Curbelo or Blade as I’m called by my YouTube Subscribers. I’ve been an anime/manga fan since I was a young kid. In terms of anime I have watched nearly a thousand shows and have read hundreds of manga series. I love writing and honestly was so happy to join Honey’s Anime to get a shot to write articles for such a wonderful site. I’m a firm believer in respect in the anime community being the most important embodiment we should all have. We all love anime and we have varying opinions of series but we should respect one another for those differences! Life is too precious to spend it making needless arguments in a community that should be the shining example of loving an amazing medium. I hope as a writer for Honey’s Anime I can bring you folks some amazing articles to read and enjoy!


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Mahou Shoujo Site (Magical Girl Site) Anime






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Horror, Supernatural, Psychological




Airing Date:

April 2018





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Monday, January 22, 2018

Kokkoku – 03


Kokkoku – 03




「㐧参刻」 (Dai San Koku)
“The Third Moment”


Despite each episode ending with some seemingly grim fate for Juri, things have been looking up for her now that she’s obtained Byakugan and gave the hired goons who tried to choke her all 8 Trigrams. Her ability to eject Spectors (the jellyfish that inhabit those wandering through Stasis) out of moving people’s bodies to render them Stalled will come to good use in fending for herself against the hired goons and True Love Society practitioners. As with the show’s nature, however, the antagonists are also able to pick up on Juri’s abilities as Sagawa’s next move is likely to try and get Majima to remember the circumstances behind her familiarity with Spectors being forced out of bodies. Majima’s role in the story is slowly piecing itself together, but with the information we have so far, her run-in with Juri as a kid definitely played a role in where she is today. The ED hints at the deeper role she has within the series as do the flashbacks that her and Juri remember, but it does make me curious as to why she aligned herself with the True Love Society at the moment.


The most threatening advantage the True Love Society has over the Yukawa family are the capabilities they have in moving ahead with how quickly they’re learning about the rules of Stasis. Their experimentation with the Subservient Stone also lends itself to how much they’ve been trying to work with it in order to reach out to the Master Stone, and having Takafumi as their trump card with loose lips locks the Yukawa’s into staying in Stasis until they find him. On top of all this, as Sagawa learns after sacrificing a random assassin that the Herald is slowly shrinking the more that it is brought out to execute rule-breakers. The more Sagawa learns about the universe, the more he could possibly lay out double the traps for the family to fall into.


Over time, those who have been killed by the Herald have had their Spectors transferred into the Stalled members of the Yukawa family, waking Makoto up from his sleep. Compared to the serious moments that make up the Yukawa’s navigating through the Stasis where they’re being hunted, the bonding between Tsubasa and Makoto was much more wholesome. The story’s dedication to giving Tsubasa some room for self-improvement as he tries to encourage Makoto not to manifest any of the fear that contributed to Tsubasa’s social anxiety is very awesome in that he’s not defined as a one-dimensional NEET character. Tsubasa trying to care for Makoto as he runs off and plays tag with him was hilarious, yet also did justice to the parts of Tsubasa that are willing to overcome his chronic anxiety to place his highest priorities on his little brother’s safe-being and stability. Tsubasa is also slowly starting to piece together how Stasis works, but his understanding of the world is in line with how consistent the anime is with its characters with how he had noticed many people were frozen within the world he found himself stuck in.


Eventually, we’ll learn about the tentacles in his side, but for now, there’s a larger emphasis on the chase between Juri and Jiisan and the True Love Society. Jiisan’s teleportation and Juri’s power to eject Spectors can come to their advantage in fights, but we’re only touching the tip of the iceberg in their combat capabilities. While Juri picked up on pushing the Spectors right out of people, we’ll have to wait til next week to see what power will come into play to protect her from a stabby henchman.


Preview


End Card




Today at 12:58 pm

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